Actualizing program resources
About adding Keywords/E.G.O GIfts/Skills icons and properties after Limbus updates to show them properly.
Quick resources reload without program restart
In the settings window there is a section called "⦁ Resources Reload". In it, you can trigger loading of icons and Display Info without restarting the program. It will be mentioned further.

Status effects
After Limbus updates and adding new keywords, the descriptions will look like this, when only the name and description from the Fallback keywords directory are available for keywords.

Define color
Keywords and skill tags color pairs are located at:
[⇲] Assets Directory\Color Dictionaries\Keyword Colors.cd.txt[⇲] Assets Directory\Color Dictionaries\SkillTag Colors.cd.txt

Color pairs are written as ID ¤ Hex Color. (I know this is a weird solution with the universal currency symbol ¤, just copy the lines (Or use Alt + numpad 0164)).
After you added corresponding IDs and colors for them, press "Custom Lang Keywords" reload button at the "⦁ Resources Reload" section in settings window, colors will be updated:

Download images
Available sources of keyword icons:
1. Limbus Company Wiki images:
2. Organized Assets Drive (/Images/Icons/Status Effects/General)
Move image to the program resources
After downloading .png image, rename it to the keyword ID (For example, GazeRyoshu.png), and then move it to the [⇲] Assets Directory\Limbus Images\Keywords folder (You can create a subfolder as in the example below).

After that, click on the "Keyword Icons" reload button in the same section of the settings window, keywords should display correctly after this.

E.G.O Gifts

Download Image
Available sources of E.G.O Gift icons:
1. Limbus Company Wiki images:
2. Organized Assets Drive (/Images/Icons/EGO Gifts)
Move image to the program resources
Image must be moved to [⇲] Assets Directory\Limbus Images\E.G.O Gifts.
You can optionally change the image name to the correct one if any characters have been changed in it (In Organized Assets Drive, apostrophes are usually replaced with underscores). ID and file name matching is not required.
Add E.G.O Gift definition
Info about E.G.O Gifts displaying is inside [⇲] Assets Directory\[⇲] Limbus Images\E.G.O Gifts\E.G.O Gifts Display Info.json file:

ID: indicates the base ID of E.G.O Gift. That is, if E.G.O Gift has the option to be upgraded to + and ++, and it presented as 9001, 19001 and 29001 IDs in
EGOgift*.jsonfile because of this, you should add definition only for 9001 (Json Readme string almost says that).Image: indicates the name of .png file that you previously moved to the
[⇲] Assets Directory\Limbus Images\E.G.O Giftsfolder (String without the .png extension).Affinity: E.G.O Gift name color (
Wrath/Lust/Sloth/Gluttony/Gloom/Pride/Envy/-).Keyword:
-/Burn/Bleed/Poise/Tremor/Charge/Rupture/Sinking/Blunt/Slash/Pierce/Or any keyword ID if you wish.Tier:
-/1/2/3/4/5/EX.
After that, press "E.G.O Gifts Display Info and Icons" reload button at the "⦁ Resources Reload" section in settings window.

Skill names displaying
(Only if you have "Enable Skill Names Replication" toggled in the "⦁ Limbus Preview" settings window section)

In the case of skills, you can also manually write their definitions through Constructors, but here you can simply use game data files instead from Organized Assets Drive (/Text/Json): personality-skill-04.json, skill-abnormality-cultivation.json, and etc. (Names of the corresponding files contain 'skill' in lowercase).
Skills Display Info are located at [⇲] Assets Directory\Limbus Images\Skills\Display Info folder.
Using game data files
Considering that the example above shows the new N Corp. E.G.O::Contempt, Awe Ryōshū skills, it requires to download the latest version of the personality-skill-04.json file from Organized Assets Drive (If it has already been updated). Files are numbered according to the ordinal number of sinners from 1 to 12 (personality-skill-xx.json for Identites and ego-skill-xx.json for E.G.O skills; enemy/abnormality skills have names simillar with localization files (-a1c8p3, -cultivation and etc.)).
After downloading file, move it to the Raw Json folder from screenshot above (Confirm file replacement) and press "Skills Display Info and Icons" reload button at the "⦁ Resources Reload" section in settings window:

Writing constructor
Skill constructors are located at Constructor folder from screenshot above. They are similar to E.G.O Gifts Display Info in their essence, they can contain a readable json definition for displaying a skill attributes.
However, you can still write them instead of game data files if you want, the ID must match the ID from the localization file.
Example definition for "Prithee, let this be an enlightening bout" 3rd Skill of Cinq Assoc. East Section 3 Don Quixote (Full file available by default as [⇲] Assets Directory\Limbus Images\Skills\Display Info\Constructor\Examples\「Cinq Assoc. East Section 3」 Don Quixote.json):
{
"(Name)": "Skill 3 — 「Prithee, let this be an enlightening bout」",
"ID": 1031103,
"Specific": {
"Damage Type": "Pierce",
"Action": "Attack",
"Rank": 3
},
"Characteristics": {
"Coins List": ["Regular", "Regular", "Regular", "Regular"],
"Coins Type": "Plus",
"Attack Weight": 1,
"Level Correction": 3
},
"Upties": {
"1": {
"Coin Power": 3,
"Base Power": 3,
"Affinity": "Pride"
},
"4": {
"Base Power": 4
}
}
}About icons
The program also supports skill icons, which are not included by default due to their overall size of ~125 MB. PNG skill icons can be located in the [⇲] Assets Directory\Limbus Images\Skills\Icons folder and any of its subfolders.
The image name (Not including .png extension) must also match the skill ID. As example if you download /Images/Icons/Skills/Sinners folder from Organized Assets Drive and move it to the [⇲] Assets Directory\[⇲] Limbus Images\Skills\Icons\Limbus folder:

Images with ID names was automatically docked with Raw Json info files (Initially, there was no image for the alternative 3rd skill "Cascading Gaze of Awe Underneath Contempt" at the Organized Assets Drive because it is a duplicate image of regular 3rd skill icon, so I copied 1041203.png and renamed it to 1041205.png).
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